Saturday, October 10, 2009

Attacking


Attacking Basics

There are two different ways to perform an attack.

  • click the Map button to open the world map Map Button
  • launch the attack from your Rally Spot

Map Button

Clicking the Map button will give an overview of the province you are in and your neighbors. To attack, click on any tile in the map view to gain details of the area. Displayed is some key information that is vital to a successful attack.

Attack Breakdown
  • Coordinates The location in X,Y of the tile
  • Owner The current owner of the tile
  • Type and Level Type of tile resource and the level of the tile
  • Status with you and your alliance The current status. Can be Peacetime, At War or Truce
  • State The state the tile is located in (useful if sent coordinates from another player to get an idea of how far away the tile is)
  • Attack Button Initiates the attack
  • Scout Button Initiates a Scouting maneuver


Rally Spot


The rally spot allows another way to launch an attack providing you have the X,Y coordinates prior to the attack. Click the March button and this will display the attacking window. Army size is limited to 10,000 times the Rally Spot level, eg. 20,000 for this one.

Attacking Window

Attack Window

  • Select Armies Select the soldiers you will be sending to battle
    • Max Selects all soldiers including Scouts
    • Clear Clears your selection
    • Apply War Ensign Increases Rally Spot army limits by 25%, requires item
  • Mission Requirements The minimum amount of food required to feed your army as it marches (deducted from your resources when starting the march) and the amount of resources your army is able to carry
Image:ExampleIcon.PNG Example: In a successful pillage your army may acquire some resources that can be returned to your city. The Load Vacancy is the maximum amount of resources you can carry from the pillage. Load Vacancy is also required when transferring resources from one city to another
  • Target Coordinates for the tile you are attacking
  • Mission The Mission type. Can be either Attack, Scout, Reinforce or Transport
  • Hero The Hero to send on the mission. A Hero is mandatory for an Attack
  • Camp Time Time to stay in the tile before returning. Only works if you do not own or conquer the tile otherwise your army will camp until recalled
  • Resources Resources to send with the army. In a Transfer Mission, add the resources you wish to send
  • Estimated time based on the above settings Estimated arrival time to the destination and the return.
Image:ExampleIcon.PNG Example: Arrival time may change after an Attack is completed due to the amount of resources that needs to be carried

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